Over the past week I we have been continuing work on our enemy character for the game. Working with the original model we created, I added more detail to the Helmet, Head and Armour. The images below show my process.
Retopology
The next step we took was to retopologize the character. We split the workload evenly between us, with me completing the Helmet, Head and armour again. The related images are below.
Our next step is to import the objects into 3ds max and create the UVW unwrap for the model. We will then go onto create the normals, and then edit the standard UVW within photoshop.
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