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These images are of my 3d model I built for a uni project. It took a few weeks, and was built in 3ds max. ...
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Today me and Andy began work on our Enemy Character for War of the Roses. Using a base mesh, we have sculpted the basic features of the char...
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Since my last post featuring my castle, I have made a dew minor changes to it to increase it realism. A few of textures were changed, aswell...
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Once the Log section of the level was complete, I set out to implement a similar set up, only with a boulder following you from behind. The ...
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Over the past week I we have been continuing work on our enemy character for the game. Working with the original model we created, I added m...
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War of the Roses 2D Platformer After lots of planning we have now began work on our 2D Platformer Project, 'War of the Roses'. Th...
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Below is my Final Motion Graphics render. It was made using Adobe After Effects.
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Over the past week I have been working on a couple of models to use in our game, and also in a presentation for a Uni module in the coming ...
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Another aspect of the game I worked on this week was a new gameplay feature within the game. It involves the character running up a slope, w...
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Here I have posted my Character Animation from my second year at University. We were given a character already rigged, and told to animate h...
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