Using a base mesh, we have sculpted the basic features of the characters face.
Using the Masking tool on the characters head, we next created the basic shape of a helmet.
We then took to shaping the helmet based on the image parallel to it. We added a different shape to the front of it however, to make it look a little more unique.
The next was to create the basic cloth clothing we wanted for the soldier. Once again using the masking tool we obtained the basic shape of the character.
Then using other tools we shaped it to an appropriate look that we were satisfied with.
For the Gauntlets we wanted to use something similar to this reference image. We were able to create the elbow protection, and then allow it to overlap the cloth material.
We finished today's work through masking the basic shape for the Body Armour and Boots. Further detail will be added to all aspects of the model later in the week.
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