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These images are of my 3d model I built for a uni project. It took a few weeks, and was built in 3ds max. ...
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Today me and Andy began work on our Enemy Character for War of the Roses. Using a base mesh, we have sculpted the basic features of the char...
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Since my last post featuring my castle, I have made a dew minor changes to it to increase it realism. A few of textures were changed, aswell...
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Once the Log section of the level was complete, I set out to implement a similar set up, only with a boulder following you from behind. The ...
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Over the past week I we have been continuing work on our enemy character for the game. Working with the original model we created, I added m...
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War of the Roses 2D Platformer After lots of planning we have now began work on our 2D Platformer Project, 'War of the Roses'. Th...
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Below is my Final Motion Graphics render. It was made using Adobe After Effects.
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Over the past week I have been working on a couple of models to use in our game, and also in a presentation for a Uni module in the coming ...
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Another aspect of the game I worked on this week was a new gameplay feature within the game. It involves the character running up a slope, w...
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Here I have posted my Character Animation from my second year at University. We were given a character already rigged, and told to animate h...
Tuesday, 17 January 2012
Motion Graphics Final Render
Below is my Final Motion Graphics render. It was made using Adobe After Effects.
Monday, 9 January 2012
Character Animation Project
Here I have posted my Character Animation from my second year at University. We were given a character already rigged, and told to animate him to a small audio clip of our choice. I chose a clip out of the film Anchorman.
Uni Year 1
The things featured here are from my first year in University. They show the types of work I created in order to get a basic start for my Game Design work in the future.
Football Comic Strip
Game Cover designed in Photoshop (Before Gears of War 3 was released)
Vector Graph project of myself, created in Photoshop.
3D Model of the Apollo 11 created in 3Ds Max. This model was used in my Animation Project that was based upon the Apollo 11 Moon landing 3D re-enactment.
Basic model of the Titanic with a water plane, created in 3Ds Max. It was used in my first game, where the player controlled the ship across the sea, avoiding the icebergs that moved from side to side. A future link will be given to this game at a later date.
These are both examples of Texture work. Using the stamp tool in Photoshop I created textures that are able to be tiled without a seem being visible.
This is the Apollo 11 Animation that I created for a Video Concepts project. I attempted to feature several different animation techniques within it. The 3D animation inside it is probably where I felt I excelled the most, as the stop motion is quite basic.
End of Year Animation Project. This animation was created in 3Ds Max, and all models featured within in it were created by me and Andy Fields. As our first fully fledged 3D animation we were fairly pleased with the results, although in hindsight it is quite slowly paced, and if done again we would adjust the speed to a more realistic pace.
Friday, 6 January 2012
Gamification Project
Below is a working progress of our app.
This is the final Animation for our Gamification Project
Monday, 2 January 2012
Mini Golf Game Levels
Last year, as my final project, I worked on a Mini Golf Game. We used a sports theme in an attempt to make it very different from other Golf games out there. Each level is uniquely themed around a completely different sport. It was worked on by two people, myself and Andy Fields. Below I am going to gradually post all of my level designs, and a playable version of the game. It will take time though, as I need to covert all the videos.
Bowling Course - Created by Andy Fields
Bowling Course - Created by Andy Fields
Formula 1 Course - Created by Jack Gordon
Rugby Course - Created by Jack Gordon
Tennis Course - Created by Jack Gordon
Ice Hockey Course - Created by Andy Fields
Football Course - Created by Andy Fields
Motion Graphics Artwork
Currenty drawing out my characters in Photoshop for my Comic Book style Motion Graphics piece. It will be 30 seconds long, and feature a dark noir overlay to each scene. The camara will pan quickly from each part of the page, in order to keep pace with the music. The story of the clip will be betrayal. The drawings are done in Photoshop, and the animation in After Effects.
I have included some of my other research too!
Research
I have included some of my other research too!
Research
Final Artwork
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