Football Comic Strip
Game Cover designed in Photoshop (Before Gears of War 3 was released)
Vector Graph project of myself, created in Photoshop.
3D Model of the Apollo 11 created in 3Ds Max. This model was used in my Animation Project that was based upon the Apollo 11 Moon landing 3D re-enactment.
Basic model of the Titanic with a water plane, created in 3Ds Max. It was used in my first game, where the player controlled the ship across the sea, avoiding the icebergs that moved from side to side. A future link will be given to this game at a later date.
These are both examples of Texture work. Using the stamp tool in Photoshop I created textures that are able to be tiled without a seem being visible.
This is the Apollo 11 Animation that I created for a Video Concepts project. I attempted to feature several different animation techniques within it. The 3D animation inside it is probably where I felt I excelled the most, as the stop motion is quite basic.
End of Year Animation Project. This animation was created in 3Ds Max, and all models featured within in it were created by me and Andy Fields. As our first fully fledged 3D animation we were fairly pleased with the results, although in hindsight it is quite slowly paced, and if done again we would adjust the speed to a more realistic pace.
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