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Thursday, 17 May 2012

HUD Implementation

Today I implemented the HUD designs given to me from Andy. He provided me with a Font and shield image, in which I have scripted using 'MyStyle' and GUITexture's respectively. I then moved the coin count GUIlabel from the previous position to the middle of the shield.
The next step of implementation was to have a timer within the shield, allowing the player to be told how long it takes them to complete the respective level. We thought this would give extra drive for the player to continue, and even return for another play through to beat the previous score. The timer was implemented using a Clock timer script within Unity.


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