To put the character and enemy sounds in place, I used Animation Events within Unity. This allowed me to have the sounds react during certain frames of the animations. This method was also used for sounds relating to the spikes and crushing boulders. In-Game music was added as a 2d sound, whilst other atmospheric sounds such as fire and battle scenes were applied. Footsteps were added using collision detection on the floor. This method allowed me to change the type of footstep depending on which surface the character traveled across.
Below is a list of the sounds used
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